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Aula12 - Condicional

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Enviado por Igor Magalhaes em

Esta é uma pré-visualização de arquivo. Entre para ver o arquivo original

Aula12 - Condicional/Programa �rea de casas/Aula12.sln
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Aula12", "Aula12\Aula12.csproj", "{18699E07-856B-4440-92F7-566A1F5D505E}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{18699E07-856B-4440-92F7-566A1F5D505E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{18699E07-856B-4440-92F7-566A1F5D505E}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{18699E07-856B-4440-92F7-566A1F5D505E}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{18699E07-856B-4440-92F7-566A1F5D505E}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal
Aula12 - Condicional/Programa �rea de casas/Aula12/App.config
 
 
 
 
Aula12 - Condicional/Programa �rea de casas/Aula12/Aula12.csproj
 
 
 
 Debug
 AnyCPU
 {18699E07-856B-4440-92F7-566A1F5D505E}
 WinExe
 Properties
 Aula12
 Aula12
 v4.5
 512
 
 
 AnyCPU
 true
 full
 false
 bin\Debug\
 DEBUG;TRACE
 prompt
 4
 
 
 AnyCPU
 pdbonly
 true
 bin\Release\
 TRACE
 prompt
 4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Form
 
 
 Form1.cs
 
 
 
 
 Form1.cs
 
 
 ResXFileCodeGenerator
 Resources.Designer.cs
 Designer
 
 
 True
 Resources.resx
 
 
 SettingsSingleFileGenerator
 Settings.Designer.cs
 
 
 True
 Settings.settings
 True
 
 
 
 
 
 
 
Aula12 - Condicional/Programa �rea de casas/Aula12/bin/Debug/Aula12.exe
Aula12 - Condicional/Programa �rea de casas/Aula12/bin/Debug/Aula12.exe.config
 
 
 
 
Aula12 - Condicional/Programa �rea de casas/Aula12/bin/Debug/Aula12.pdb
Aula12 - Condicional/Programa �rea de casas/Aula12/bin/Debug/Aula12.vshost.exe
Aula12 - Condicional/Programa �rea de casas/Aula12/bin/Debug/Aula12.vshost.exe.config
 
 
 
 
Aula12 - Condicional/Programa �rea de casas/Aula12/bin/Debug/Aula12.vshost.exe.manifest
 
 
 
 
 
 
 
 
 
Aula12 - Condicional/Programa �rea de casas/Aula12/Form1.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Aula12
{
 public partial class Form1 : Form
 {
 public Form1()
 {
 InitializeComponent();
 }
 private void button1_Click(object sender, EventArgs e)
 {
 double A1, L1, C1;
 // Declarar Variaveis
 try // Inicio Usuário Bom
 {
 L1 = double.Parse(textBox1.Text);
 C1 = double.Parse(textBox2.Text);
 // Converte o texto para numero real
 if (L1 <= 0 || C1 <= 0)
 {
 MessageBox.Show("Entradas inválidas \nDigite novamente !","Notas Inválidas",
 MessageBoxButtons.OK,
 MessageBoxIcon.Warning);
 // Mensagem de erro
 textBox1.Text = "";
 textBox2.Text = "";
 label4.Text = "";
 // Limpar Entradas e Saidas
 textBox1.Focus();
 // Volta o cursor para textBox1
 }
 else
 {
 A1 = L1 * C1;
 // Processamento
 A1 = Math.Round(A1, 2);
 // Arredonda M para 2 casas decimais.
 label4.Text = A1.ToString();
 // Converte numero real para texto
 }// Fim usuário Bom
 }
 catch (Exception) // Inicio usuário Ruim
 {
 MessageBox.Show("Entradas inválidas", "ERRO",
 MessageBoxButtons.OK, MessageBoxIcon.Error);
 // Mensagem na tela
 textBox1.Text = "";
 textBox2.Text = "";
 label4.Text = "";
 // Limpar Entradas e Saidas
 textBox1.Focus();
 // Volta o cursor para textBox1
 }// Fim usuário Ruim 
 }
 private void button2_Click(object sender, EventArgs e)
 {
 double A2, L2, C2;
 // Declarar Variaveis
 try // Inicio Usuário Bom
 {
 L2 = double.Parse(textBox3.Text);
 C2 = double.Parse(textBox4.Text);
 // Converte o texto para numero real
 if (L2 <= 0 || C2 <= 0)
 {
 MessageBox.Show("Entradas inválidas \nDigite novamente !", "Notas Inválidas",
 MessageBoxButtons.OK,
 MessageBoxIcon.Warning);
 // Mensagem de erro
 textBox3.Text = "";
 textBox4.Text = "";
 label8.Text = "";
 // Limpar Entradas e Saidas
 textBox2.Focus();
 // Volta o cursor para textBox2
 }
 else
 {
 A2 = L2 * C2;
 // Processamento
 A2 = Math.Round(A2, 2);
 // Arredonda M para 2 casas decimais.
 label8.Text = A2.ToString();
 // Converte numero real para texto
 }// Fim usuário Bom
 }
 catch (Exception) // Inicio usuário Ruim
 {
 MessageBox.Show("Entradas inválidas", "ERRO",
 MessageBoxButtons.OK, MessageBoxIcon.Error);
 // Mensagem na tela
 textBox3.Text = "";
 textBox4.Text = "";
 label8.Text = "";
 // Limpar Entradas e Saidas
 textBox2.Focus();
 // Volta o cursor para textBox2
 }// Fim usuário Ruim 
 }
 private void button3_Click(object sender, EventArgs e)
 {
 double A1, A2;
 // Declarar Variaveis
 try // Inicio Usuário Bom
 {
 A1 = double.Parse(label4.Text);
 A2 = double.Parse(label8.Text);
 // Converte o texto para numero real
 if (A1 > A2)
 label10.Text = " A casa 1 tem a maior área ";
 if (A1 < A2)
 label10.Text = " A casa 2 tem a maior área ";
 if (A1 == A2)
 label10.Text = " A casa 1 e 2 tem a mesma área ";
 }// Fim usuário Bom
 catch (Exception) // Inicio usuário Ruim
 {
 MessageBox.Show("Entradas inválidas \nCalcule as área primeiro !", "Notas Inválidas",
 MessageBoxButtons.OK,
 MessageBoxIcon.Warning);
 }
 }
 private void button4_Click(object sender, EventArgs e)
 {
 textBox1.Text = "";
 textBox2.Text = "";
 textBox3.Text = "";
 textBox4.Text = "";
 label4.Text = "";
 label8.Text = "";
 // Limpar Entradas e Saidas
 textBox1.Focus();
 // Volta o cursor
para textBox1
 }
 private void button5_Click(object sender, EventArgs e)
 {
 if (MessageBox.Show("Deseja mesmo terminar", "Finalizando",
 MessageBoxButtons.YesNo,
 MessageBoxIcon.Question,
 MessageBoxDefaultButton.Button1) == DialogResult.Yes)
 // pergunta se deseja mesmo terminar
 {
 Application.Exit(); 
 // finaliza aplicação
 }
 }
 }
}
Aula12 - Condicional/Programa �rea de casas/Aula12/Form1.Designer.cs
namespace Aula12
{
 partial class Form1
 {
 /// <summary>
 /// Required designer variable.
 /// </summary>
 private System.ComponentModel.IContainer components = null;
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
 if (disposing && (components != null))
 {
 components.Dispose();
 }
 base.Dispose(disposing);
 }
 #region Windows Form Designer generated code
 /// <summary>
 /// Required method for Designer support - do not modify
 /// the contents of this method with the code editor.
 /// </summary>
 private void InitializeComponent()
 {
 this.groupBox1 = new System.Windows.Forms.GroupBox();
 this.textBox2 = new System.Windows.Forms.TextBox();
 this.textBox1 = new System.Windows.Forms.TextBox();
 this.button1 = new System.Windows.Forms.Button();
 this.label4 = new System.Windows.Forms.Label();
 this.label3 = new System.Windows.Forms.Label();
 this.label2 = new System.Windows.Forms.Label();
 this.label1 = new System.Windows.Forms.Label();
 this.groupBox2 = new System.Windows.Forms.GroupBox();
 this.textBox4 = new System.Windows.Forms.TextBox();
 this.textBox3 = new System.Windows.Forms.TextBox();
 this.button2 = new System.Windows.Forms.Button();
 this.label8 = new System.Windows.Forms.Label();
 this.label7 = new System.Windows.Forms.Label();
 this.label6 = new System.Windows.Forms.Label();
 this.label5 = new System.Windows.Forms.Label();
 this.label9 = new System.Windows.Forms.Label();
 this.label10 = new System.Windows.Forms.Label();
 this.button3 = new System.Windows.Forms.Button();
 this.button4 = new System.Windows.Forms.Button();
 this.button5 = new System.Windows.Forms.Button();
 this.groupBox1.SuspendLayout();
 this.groupBox2.SuspendLayout();
 this.SuspendLayout();
 // 
 // groupBox1
 // 
 this.groupBox1.Controls.Add(this.textBox2);
 this.groupBox1.Controls.Add(this.textBox1);
 this.groupBox1.Controls.Add(this.button1);
 this.groupBox1.Controls.Add(this.label4);
 this.groupBox1.Controls.Add(this.label3);
 this.groupBox1.Controls.Add(this.label2);
 this.groupBox1.Controls.Add(this.label1);
 this.groupBox1.Location = new System.Drawing.Point(12, 12);
 this.groupBox1.Name = "groupBox1";
 this.groupBox1.Size = new System.Drawing.Size(200, 162);
 this.groupBox1.TabIndex = 0;
 this.groupBox1.TabStop = false;
 this.groupBox1.Text = "Casa 1";
 // 
 // textBox2
 // 
 this.textBox2.Location = new System.Drawing.Point(94, 65);
 this.textBox2.MaxLength = 5;
 this.textBox2.Name = "textBox2";
 this.textBox2.Size = new System.Drawing.Size(67, 20);
 this.textBox2.TabIndex = 6;
 // 
 // textBox1
 // 
 this.textBox1.Location = new System.Drawing.Point(94, 30);
 this.textBox1.MaxLength = 5;
 this.textBox1.Name = "textBox1";
 this.textBox1.Size = new System.Drawing.Size(67, 20);
 this.textBox1.TabIndex = 5;
 // 
 // button1
 // 
 this.button1.BackColor = System.Drawing.Color.SkyBlue;
 this.button1.Location = new System.Drawing.Point(56, 128);
 this.button1.Name = "button1";
 this.button1.Size = new System.Drawing.Size(75, 23);
 this.button1.TabIndex = 4;
 this.button1.Text = "Processar &1";
 this.button1.UseVisualStyleBackColor = false;
 this.button1.Click += new System.EventHandler(this.button1_Click);
 // 
 // label4
 // 
 this.label4.AutoSize = true;
 this.label4.Location = new System.Drawing.Point(91, 103);
 this.label4.Name = "label4";
 this.label4.Size = new System.Drawing.Size(0, 13);
 this.label4.TabIndex = 3;
 // 
 // label3
 // 
 this.label3.AutoSize = true;
 this.label3.Location = new System.Drawing.Point(17, 103);
 this.label3.Name = "label3";
 this.label3.Size = new System.Drawing.Size(32, 13);
 this.label3.TabIndex = 2;
 this.label3.Text = "Área:";
 // 
 // label2
 // 
 this.label2.AutoSize = true;
 this.label2.Location = new System.Drawing.Point(17, 68);
 this.label2.Name = "label2";
 this.label2.Size = new System.Drawing.Size(71, 13);
 this.label2.TabIndex = 1;
 this.label2.Text = "Comprimento:";
 // 
 // label1
 // 
 this.label1.AutoSize = true;
 this.label1.Location = new System.Drawing.Point(17, 33);
 this.label1.Name = "label1";
 this.label1.Size = new System.Drawing.Size(46, 13);
 this.label1.TabIndex = 0;
 this.label1.Text = "Largura:";
 // 
 // groupBox2
 // 
 this.groupBox2.Controls.Add(this.textBox4);
 this.groupBox2.Controls.Add(this.textBox3);
 this.groupBox2.Controls.Add(this.button2);
 this.groupBox2.Controls.Add(this.label8);
 this.groupBox2.Controls.Add(this.label7);
 this.groupBox2.Controls.Add(this.label6);
 this.groupBox2.Controls.Add(this.label5);
 this.groupBox2.Location = new System.Drawing.Point(236, 12);
 this.groupBox2.Name = "groupBox2";
 this.groupBox2.Size = new System.Drawing.Size(200, 162);
 this.groupBox2.TabIndex = 1;
 this.groupBox2.TabStop = false;
 this.groupBox2.Text = "Casa 2";
 // 
 // textBox4
 // 
 this.textBox4.Location = new System.Drawing.Point(96, 65);
 this.textBox4.MaxLength = 5;
 this.textBox4.Name = "textBox4";
 this.textBox4.Size = new System.Drawing.Size(67, 20);
 this.textBox4.TabIndex = 6;
 // 
 // textBox3
 // 
 this.textBox3.Location = new System.Drawing.Point(96, 30);
 this.textBox3.MaxLength = 5;
 this.textBox3.Name = "textBox3";
 this.textBox3.Size = new System.Drawing.Size(67, 20);
 this.textBox3.TabIndex = 5;
 // 
 // button2
 // 
 this.button2.BackColor = System.Drawing.Color.SkyBlue;
 this.button2.Location = new System.Drawing.Point(64, 128);
 this.button2.Name = "button2";
 this.button2.Size = new System.Drawing.Size(75,
23);
 this.button2.TabIndex = 4;
 this.button2.Text = "Processar &2";
 this.button2.UseVisualStyleBackColor = false;
 this.button2.Click += new System.EventHandler(this.button2_Click);
 // 
 // label8
 // 
 this.label8.AutoSize = true;
 this.label8.Location = new System.Drawing.Point(93, 103);
 this.label8.Name = "label8";
 this.label8.Size = new System.Drawing.Size(0, 13);
 this.label8.TabIndex = 3;
 // 
 // label7
 // 
 this.label7.AutoSize = true;
 this.label7.Location = new System.Drawing.Point(19, 103);
 this.label7.Name = "label7";
 this.label7.Size = new System.Drawing.Size(32, 13);
 this.label7.TabIndex = 2;
 this.label7.Text = "Área:";
 // 
 // label6
 // 
 this.label6.AutoSize = true;
 this.label6.Location = new System.Drawing.Point(19, 68);
 this.label6.Name = "label6";
 this.label6.Size = new System.Drawing.Size(71, 13);
 this.label6.TabIndex = 1;
 this.label6.Text = "Comprimento:";
 // 
 // label5
 // 
 this.label5.AutoSize = true;
 this.label5.Location = new System.Drawing.Point(19, 33);
 this.label5.Name = "label5";
 this.label5.Size = new System.Drawing.Size(46, 13);
 this.label5.TabIndex = 0;
 this.label5.Text = "Largura:";
 // 
 // label9
 // 
 this.label9.AutoSize = true;
 this.label9.Location = new System.Drawing.Point(29, 188);
 this.label9.Name = "label9";
 this.label9.Size = new System.Drawing.Size(62, 13);
 this.label9.TabIndex = 2;
 this.label9.Text = "Maior casa:";
 // 
 // label10
 // 
 this.label10.AutoSize = true;
 this.label10.Location = new System.Drawing.Point(97, 188);
 this.label10.Name = "label10";
 this.label10.Size = new System.Drawing.Size(0, 13);
 this.label10.TabIndex = 3;
 // 
 // button3
 // 
 this.button3.AutoSize = true;
 this.button3.BackColor = System.Drawing.Color.SkyBlue;
 this.button3.Location = new System.Drawing.Point(68, 232);
 this.button3.Name = "button3";
 this.button3.Size = new System.Drawing.Size(84, 23);
 this.button3.TabIndex = 4;
 this.button3.Text = "&Verificar Maior";
 this.button3.UseVisualStyleBackColor = false;
 this.button3.Click += new System.EventHandler(this.button3_Click);
 // 
 // button4
 // 
 this.button4.BackColor = System.Drawing.Color.SkyBlue;
 this.button4.Location = new System.Drawing.Point(188, 232);
 this.button4.Name = "button4";
 this.button4.Size = new System.Drawing.Size(75, 23);
 this.button4.TabIndex = 5;
 this.button4.Text = "&Limpar";
 this.button4.UseVisualStyleBackColor = false;
 this.button4.Click += new System.EventHandler(this.button4_Click);
 // 
 // button5
 // 
 this.button5.BackColor = System.Drawing.Color.SkyBlue;
 this.button5.Location = new System.Drawing.Point(300, 232);
 this.button5.Name = "button5";
 this.button5.Size = new System.Drawing.Size(75, 23);
 this.button5.TabIndex = 6;
 this.button5.Text = "&Sair";
 this.button5.UseVisualStyleBackColor = false;
 this.button5.Click += new System.EventHandler(this.button5_Click);
 // 
 // Form1
 // 
 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
 this.BackColor = System.Drawing.SystemColors.Desktop;
 this.ClientSize = new System.Drawing.Size(449, 273);
 this.Controls.Add(this.button5);
 this.Controls.Add(this.button4);
 this.Controls.Add(this.button3);
 this.Controls.Add(this.label10);
 this.Controls.Add(this.label9);
 this.Controls.Add(this.groupBox2);
 this.Controls.Add(this.groupBox1);
 this.Name = "Form1";
 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
 this.Text = "Programa área de casa";
 this.groupBox1.ResumeLayout(false);
 this.groupBox1.PerformLayout();
 this.groupBox2.ResumeLayout(false);
 this.groupBox2.PerformLayout();
 this.ResumeLayout(false);
 this.PerformLayout();
 }
 #endregion
 private System.Windows.Forms.GroupBox groupBox1;
 private System.Windows.Forms.Button button1;
 private System.Windows.Forms.Label label4;
 private System.Windows.Forms.Label label3;
 private System.Windows.Forms.Label label2;
 private System.Windows.Forms.Label label1;
 private System.Windows.Forms.GroupBox groupBox2;
 private System.Windows.Forms.Button button2;
 private System.Windows.Forms.Label label8;
 private System.Windows.Forms.Label label7;
 private System.Windows.Forms.Label label6;
 private System.Windows.Forms.Label label5;
 private System.Windows.Forms.Label label9;
 private System.Windows.Forms.Label label10;
 private System.Windows.Forms.Button button3;
 private System.Windows.Forms.Button button4;
 private System.Windows.Forms.Button button5;
 private System.Windows.Forms.TextBox textBox2;
 private System.Windows.Forms.TextBox textBox1;
 private System.Windows.Forms.TextBox textBox4;
 private System.Windows.Forms.TextBox textBox3;
 }
}
Aula12 - Condicional/Programa �rea de casas/Aula12/Form1.resx
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 text/microsoft-resx
 
 
 2.0
 
 
 System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
 
 
 System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
 
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/Aula12.csproj.FileListAbsolute.txt
C:\Users\13099593\Documents\Aula12\Aula12\bin\Debug\Aula12.exe.config
C:\Users\13099593\Documents\Aula12\Aula12\bin\Debug\Aula12.exe
C:\Users\13099593\Documents\Aula12\Aula12\bin\Debug\Aula12.pdb
C:\Users\13099593\Documents\Aula12\Aula12\obj\Debug\Aula12.csprojResolveAssemblyReference.cache
C:\Users\13099593\Documents\Aula12\Aula12\obj\Debug\Aula12.Form1.resources
C:\Users\13099593\Documents\Aula12\Aula12\obj\Debug\Aula12.Properties.Resources.resources
C:\Users\13099593\Documents\Aula12\Aula12\obj\Debug\Aula12.csproj.GenerateResource.Cache
C:\Users\13099593\Documents\Aula12\Aula12\obj\Debug\Aula12.exe
C:\Users\13099593\Documents\Aula12\Aula12\obj\Debug\Aula12.pdb
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/Aula12.csproj.GenerateResource.Cache
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/Aula12.csprojResolveAssemblyReference.cache
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/Aula12.exe
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/Aula12.Form1.resources
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/Aula12.pdb
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/Aula12.Properties.Resources.resources
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/DesignTimeResolveAssemblyReferences.cache
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs
Aula12 - Condicional/Programa �rea de casas/Aula12/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs
Aula12 - Condicional/Programa �rea de casas/Aula12/Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Aula12
{
 static class Program
 {
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 [STAThread]
 static void Main()
 {
 Application.EnableVisualStyles();
 Application.SetCompatibleTextRenderingDefault(false);
 Application.Run(new Form1());
 }
 }
}
Aula12 - Condicional/Programa �rea de casas/Aula12/Properties/AssemblyInfo.cs
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Aula12")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Aula12")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components. If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("eeafe2c0-1b60-4d72-96c5-7c9199e3002c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version 
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Aula12 - Condicional/Programa �rea de casas/Aula12/Properties/Resources.Designer.cs
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Aula12.Properties
{
 /// <summary>
 /// A strongly-typed resource class, for looking up localized strings, etc.
 /// </summary>
 // This class was auto-generated by the StronglyTypedResourceBuilder
 // class via a tool like ResGen or Visual Studio.
 // To add or remove a member, edit your .ResX file then rerun ResGen
 // with the /str option, or rebuild your VS project.
 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 internal class Resources
 {
 private static global::System.Resources.ResourceManager resourceMan;
 private static global::System.Globalization.CultureInfo resourceCulture;
 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
 internal Resources()
 {
 }
 /// <summary>
 /// Returns the cached ResourceManager instance used by this class.
 /// </summary>
 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 internal static global::System.Resources.ResourceManager ResourceManager
 {
 get
 {
 if ((resourceMan == null))
 {
 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Aula12.Properties.Resources", typeof(Resources).Assembly);
 resourceMan = temp;
 }
 return resourceMan;
 }
 }
 /// <summary>
 /// Overrides the current thread's CurrentUICulture property for all
 /// resource lookups using this strongly typed resource class.
 /// </summary>
 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 internal static global::System.Globalization.CultureInfo Culture
 {
 get
 {
 return resourceCulture;
 }
 set
 {
 resourceCulture = value;
 }
 }
 }
}
Aula12 - Condicional/Programa �rea de casas/Aula12/Properties/Resources.resx
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 text/microsoft-resx
 
 
 2.0
 
 
 System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
 
 
 System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
 
Aula12 - Condicional/Programa �rea de casas/Aula12/Properties/Settings.Designer.cs
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Aula12.Properties
{
 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
 internal sealed partial class Settings :
global::System.Configuration.ApplicationSettingsBase
 {
 private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
 public static Settings Default
 {
 get
 {
 return defaultInstance;
 }
 }
 }
}
Aula12 - Condicional/Programa �rea de casas/Aula12/Properties/Settings.settings
 
 
 
 
 
Aula12 - Condicional/Programa �rea de casas/Projeto.doc
Informática para Engenharia		Puc-Campinas
Descrição do Projeto: Programa área de casas
Desenvolvido por: Igor Felisberto Magalhães
Data: 02/10/2013
Versão: 1.0
Layout do Formulário:
 
 
		Objeto
		Propriedades
		Valor
		Form1
		Text
		Programa área de casa
		
		StartPosition
		Centerscreen
		
		BackColor
		Desktop
		GroupBox
		Text
		Casa 1
		GroupBox
		Text
		Casa 2
		Label1
		Text
		Largura:
		Label2
		Text
		Comprimento:
		Label3
		Text
		Área:
		Label4
		Text
		
		Label5
		Text
		Largura:
		Label6
		Text
		Comprimento:
		Label7
		Text
		Área:
		Label8
		Text
		
		Label9
		Text
		Maior casa:
		Label10
		Text
		
		TextBox1
		MaxLenght
		5
		TextBox2
		MaxLenght
		5
		TextBox3
		MaxLenght
		5
		TextBox4
		MaxLenght
		5
		Button1
		Text
		Processar &1
		
		BackColor
		SkyBlue
		Button2
		Text
		Processar &2
		
		BackColor
		SkyBlue
		Button3
		Text
		&Verificar Maior
		
		BackColor
		SkyBlue
		Button4
		Text
		&Limpar
		
		BackColor
		SkyBlue
		Button5
		Text
		&Sair
		
		BackColor
		SkyBlue
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Aula12
{
 public partial class Form1 : Form
 {
 public Form1()
 {
 InitializeComponent();
 }
 private void button1_Click(object sender, EventArgs e)
 {
 double A1, L1, C1;
 // Declarar Variaveis
 try // Inicio Usuário Bom
 {
 L1 = double.Parse(textBox1.Text);
 C1 = double.Parse(textBox2.Text);
 // Converte o texto para numero real
 if (L1 <= 0 || C1 <= 0)
 {
 MessageBox.Show("Entradas inválidas \nDigite novamente !","Notas Inválidas",
 MessageBoxButtons.OK,
 MessageBoxIcon.Warning);
 // Mensagem de erro
 textBox1.Text = "";
 textBox2.Text = "";
 label4.Text = "";
 // Limpar Entradas e Saidas
 textBox1.Focus();
 // Volta o cursor para textBox1
 }
 else
 {
 A1 = L1 * C1;
 // Processamento
 A1 = Math.Round(A1, 2);
 // Arredonda M para 2 casas decimais.
 label4.Text = A1.ToString();
 // Converte numero real para texto
 }// Fim usuário Bom
 }
 catch (Exception) // Inicio usuário Ruim
 {
 MessageBox.Show("Entradas inválidas", "ERRO",
 MessageBoxButtons.OK, MessageBoxIcon.Error);
 // Mensagem na tela
 textBox1.Text = "";
 textBox2.Text = "";
 label4.Text = "";
 // Limpar Entradas e Saidas
 textBox1.Focus();
 // Volta o cursor para textBox1
 }// Fim usuário Ruim 
 }
 private void button2_Click(object sender, EventArgs e)
 {
 double A2, L2, C2;
 // Declarar Variaveis
 try // Inicio Usuário Bom
 {
 L2 = double.Parse(textBox3.Text);
 C2 = double.Parse(textBox4.Text);
 // Converte o texto para numero real
 if (L2 <= 0 || C2 <= 0)
 {
 MessageBox.Show("Entradas inválidas \nDigite novamente !", "Notas Inválidas",
 MessageBoxButtons.OK,
 MessageBoxIcon.Warning);
 // Mensagem de erro
 textBox3.Text = "";
 textBox4.Text = "";
 label8.Text = "";
 // Limpar Entradas e Saidas
 textBox2.Focus();
 // Volta o cursor para textBox2
 }
 else
 {
 A2 = L2 * C2;
 // Processamento
 A2 = Math.Round(A2, 2);
 // Arredonda M para 2 casas decimais.
 label8.Text = A2.ToString();
 // Converte numero real para texto
 }// Fim usuário Bom
 }
 catch (Exception) // Inicio usuário Ruim
 {
 MessageBox.Show("Entradas inválidas", "ERRO",
 MessageBoxButtons.OK, MessageBoxIcon.Error);
 // Mensagem na tela
 textBox3.Text = "";
 textBox4.Text = "";
 label8.Text = "";
 // Limpar Entradas e Saidas
 textBox2.Focus();
 // Volta o cursor para textBox2
 }// Fim usuário Ruim 
 }
 private void button3_Click(object sender, EventArgs e)
 {
 double A1, A2;
 // Declarar Variaveis
 try // Inicio Usuário Bom
 {
 A1 = double.Parse(label4.Text);
 A2 = double.Parse(label8.Text);
 // Converte o texto para numero real
 if (A1 > A2)
 label10.Text = " A casa 1 tem a maior área ";
 if (A1 < A2)
 label10.Text = " A casa 2 tem a maior área ";
 if (A1 == A2)
 label10.Text = " A casa 1 e 2 tem a mesma área ";
 }// Fim usuário Bom
 catch (Exception) // Inicio usuário Ruim
 {
 MessageBox.Show("Entradas inválidas \nCalcule as área primeiro !", "Notas Inválidas",
 MessageBoxButtons.OK,
 MessageBoxIcon.Warning);
 }
 }
 private void button4_Click(object sender, EventArgs e)
 {
 textBox1.Text = "";
 textBox2.Text = "";
 textBox3.Text = "";
 textBox4.Text = "";
 label4.Text = "";
 label8.Text = "";
 // Limpar Entradas e Saidas
 textBox1.Focus();
 // Volta o cursor para textBox1
 }
 private void button5_Click(object sender, EventArgs e)
 {
 if (MessageBox.Show("Deseja mesmo terminar",
"Finalizando",
 MessageBoxButtons.YesNo,
 MessageBoxIcon.Question,
 MessageBoxDefaultButton.Button1) == DialogResult.Yes)
 // pergunta se deseja mesmo terminar
 {
 Application.Exit(); 
 // finaliza aplicação
 }
 }
 }
}
�PAGE �
Projeto

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